This issue crashes on exit when playing a other Level Sequence on an Event in a Spawnable Actor. Also this problem doesn't occur in 4.25.
1. Open that reproduced project.
[Link Removed]
2. Play in Editor to play the level sequence (MasterSequence) and play the other sequencer on the spawned actor.
3. Crash at the end of playback.
[2021.02.10-12.39.35:537][492]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.618 s
[2021.02.10-12.39.35:537][492]LogOutputDevice: Error: === Handled ensure: ===
[2021.02.10-12.39.35:537][492]LogOutputDevice: Error:
[2021.02.10-12.39.35:537][492]LogOutputDevice: Error: Ensure condition failed: (ActiveRunners.Num() == 0 || ActiveRunners.Last().bIsReentrancyAllowed) [Link Removed] [Line: 205]
[2021.02.10-12.39.35:537][492]LogOutputDevice: Error: Can't start a new evaluation: the active runner is not in a re-entrancy window.
[2021.02.10-12.39.35:537][492]LogOutputDevice: Error: Stack:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108733 in the post.
5 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 4.26.2 |
Created | Feb 17, 2021 |
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Resolved | Feb 18, 2021 |
Updated | Nov 29, 2022 |