1. Call two cubes, etc., and assign a material instance that overrides the masked setting to one and a translucent material to the other.
2. Merge actors and enable Volumetric Translucent Shadow. You can see that the translucent shadow of the cube to which the translucent material is assigned does not appear.
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3. Uncheck Blend Mode Override for Material Instances. You can see that the translucent shadow of the cube to which the translucent material is assigned appears.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108932 in the post.
1 |
Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
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Affects Versions | 4.26.1, 5.1 |
Target Fix | 5.1 |
Created | Feb 19, 2021 |
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Resolved | Apr 28, 2022 |
Updated | May 6, 2022 |