Certain blueprint nodes are noticeably wider than they were in 4.25, and seem to get excessively wide if the user fills in literal pins on them.
This was noticed with the Array Add nodes, but may affect similar nodes as well.
RESULT
The node expands to be excessively wide.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-108973 in the post.
7 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.26 |
Target Fix | 4.26.2, 5.0-early access |
Created | Feb 19, 2021 |
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Resolved | Feb 22, 2021 |
Updated | Nov 29, 2022 |