Ambient Occlusion does not seem to function when enabling Forward Rendering. I tested the level without Forward Shading and could notice a visible difference in the shadows when Ambient Occlusion was enabled and when it was disabled. With Forward Rendering enabled there was no visible difference.
Tested in //UE4/Release-4.25 @ CL 14469661 and Ambient Occlusion does work with Forward Shading so marking as a Regression.
RESULT:
Ambient Occlusion has no effect on the lighting or shadows in the level
EXPECTED:
Ambient Occlusion would function when Forward Rendering is enabled
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-109352 in the post.
4 |
Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Target Fix | 4.26, 4.27 |
Created | Feb 24, 2021 |
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Resolved | Mar 10, 2021 |
Updated | Sep 19, 2021 |