>	UE4Editor-Renderer.dll!FVirtualTextureProducerCollection::GetProducer(const FVirtualTextureProducerHandle &) Line 213	C++
 	UE4Editor-Renderer.dll!FVirtualTextureSystem::SubmitRequestsFromLocalTileList(const TSet<FVirtualTextureLocalTile,DefaultKeyFuncs<FVirtualTextureLocalTile,0>,FDefaultSetAllocator> & LocalTileList, EVTProducePageFlags Flags, FRHICommandListImmediate & RHICmdList, ERHIFeatureLevel::Type FeatureLevel) Line 1762	C++
 	UE4Editor-Renderer.dll!FVirtualTextureSystem::SubmitPreMappedRequests(FRHICommandListImmediate & RHICmdList, ERHIFeatureLevel::Type FeatureLevel) Line 1827	C++
 	UE4Editor-Renderer.dll!FVirtualTextureSystem::Update(FRHICommandListImmediate & RHICmdList, ERHIFeatureLevel::Type FeatureLevel, FScene * Scene) Line 1173	C++
 	UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate & RHICmdList) Line 1497	C++
 	UE4Editor-Renderer.dll!RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer) Line 3682	C++
 	UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily::__l35::<lambda>(FRHICommandListImmediate & RHICmdList) Line 3945	C++