This issue seems to occur if and only if viewing the value in the details panel. Following the above repro steps without looking at the value in the details panel, and then clicking the asset to inspect the value will show the correct and expected Current Max Draw Distance value.


The issue also seems to be specific to going from a lower level to a higher level.

Steps to Reproduce
  1. Create a new blueprint actor and add a static mesh component to it
  2. Set Desired Max Distance on the mesh component to 1000
  3. Save the asset
  4. Create a new default map and place the blueprint in it
  5. Save the map
  6. Select the blueprint's static mesh component and scroll down to see the Desired/Current Max Draw Distance fields
  7. Update the Desired Max Draw Distance of the static mesh component in the asset's blueprint editor to 3000
  8. Observe that the Current Max Draw Distance does not update on the actor in the world

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-112371 in the post.

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ComponentUE - Gameplay - Blueprint
Affects Versions4.25.44.26
CreatedMar 30, 2021
UpdatedJan 31, 2022