FScene::RemoveWindSource is called from a parallel for loop, and concurrently deletes wind component pointers from the same game thread array causing crashes when the scene contains multiple wind sources.
See UDN link.
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How do I set a material as a post-processing material?
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How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-113681 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Apr 16, 2021 |
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Resolved | Apr 28, 2021 |
Updated | Nov 30, 2022 |