FScene::RemoveWindSource is called from a parallel for loop, and concurrently deletes wind component pointers from the same game thread array causing crashes when the scene contains multiple wind sources.
See UDN link.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-113681 in the post.
2 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.26 |
Target Fix | 4.27 |
Created | Apr 16, 2021 |
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Resolved | Apr 28, 2021 |
Updated | Nov 30, 2022 |