Hit this when I made a blueprint and Subscribed to ALL quantization events instead of the one I was interested it and tried to use all of them as my Quantization Boundary. The alt title of this bug is "be mean to Quartz"
Blueprint for reference:
[Image Removed]
1) Create a Quartz clock
2) Subscribe to all quantization events on the clock
3) Make a delegate event off the Subscribe to All Quantization Events node
4) Set the event to trigger Spawn Sound at Location and Play Quantized
5) Connect the Quantization Type on the event to a Make QuartzQuantizationBoundary node. Set the
6) Connect that to the In Quantization Boundary on Play Quantized
7) Trigger the clock to start (if not on Event BeginPlay)
Expected Result:
It's somewhat expected that this would not be a valid work flow; however, there should be some safeguard in place (compile warning, output log warning, etc)
Actual result:
Editor crashes
Unhandled Exception: EXCEPTION_INT_DIVIDE_BY_ZERO UE4Editor_AudioMixer!Audio::FQuartzMetronome::GetFramesUntilBoundary() [QuartzMetronome.cpp:189] UE4Editor_AudioMixer!Audio::FQuartzClock::AddQuantizedCommand() [AudioMixerClock.cpp:298] UE4Editor_AudioMixer!Audio::FQuartzClockManager::AddCommandToClock() [AudioMixerClockManager.cpp:292] UE4Editor_AudioMixer!<lambda_8981f16765d523102b9fbcaa275999ca>::operator() [AudioMixerSourceManager.cpp:790] UE4Editor_AudioMixer!Audio::FMixerSourceManager::PumpCommandQueue() [AudioMixerSourceManager.cpp:2792] UE4Editor_AudioMixer!Audio::FMixerSourceManager::ComputeNextBlockOfSamples() [AudioMixerSourceManager.cpp:2682] UE4Editor_AudioMixer!Audio::FMixerDevice::OnProcessAudioStream() [AudioMixerDevice.cpp:720] UE4Editor_AudioMixerCore!Audio::FOutputBuffer::MixNextBuffer() [AudioMixer.cpp:201] UE4Editor_AudioMixerCore!Audio::IAudioMixerPlatformInterface::RunInternal() [AudioMixer.cpp:669] UE4Editor_AudioMixerCore!Audio::IAudioMixerPlatformInterface::Run() [AudioMixer.cpp:701] UE4Editor_Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:86]
Request a info about UE-127172 bug tracker
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
Why does the system plugin 'UnrealBuildTool' error could not be found when the project is compiled?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117147 in the post.
0 |
Component | UE - Audio - Quartz |
---|---|
Affects Versions | 4.27, 5.0, 5.2 |
Target Fix | 5.3 |
Created | Jun 3, 2021 |
---|---|
Resolved | Aug 1, 2023 |
Updated | Aug 3, 2023 |