Find in Blueprints: Default values in struct members are not returned

UE - Framework - Blueprint Editor - Apr 30, 2025

Context Find-in-Blueprints can be used to search the current, or all, blueprints. If you enter a simple string, it would return nodes, pins, pin default values and default values for BP Variables ( ...

ChaosWheeledVehicleMovementComponent is breaking the const CDO contract and changes to the instances are being applied to the CDO

UE - Simulation - Physics - Apr 28, 2025

As described by the licensee, the const CDO contract is being broken on ChaosWheeledVehicleMovementComponent. The issue the licensee is facing is that by spawning cars with different configurations, ...

A partially broken Geometry Collection ends up with garbage CollisionGroup data that can lead to strange behaviors

UE - Simulation - Physics - Destruction - Apr 27, 2025

A partially broken Geometry Collection (GC) ends up with garbage CollisionGroup data that can lead to strange behaviors. The licensee has noticed that a GC that goes thru a field applying ExternalS ...

Fields with Maximum resolution are not affecting all leaves of a Geometry Collection

UE - Simulation - Physics - Destruction - Apr 25, 2025

Fields with Maximum resolution are not affecting all leaves of a Geometry Collection on 5.4 and onwards. When calling GetRelevantParticleHandles() a Maximum Resolution field does return all particl ...

Chaos Trailing Events not exposed to Blueprints and only accessible via Niagara Chaos DI

UE - Simulation - Physics - Destruction - Apr 22, 2025

Chaos Trailing Events not exposed to Blueprints and only accessible via Niagara Chaos DI. The licensee noticed that the Trailing event is not available to BPs. It's expected that the same data avail ...

WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined property (bSimulatePhysics), throws an error

UE - Gameplay - Apr 15, 2025

WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined class property (bSimulatePhysics), throws an error in the logs: LogEditCondition: Error: EditCondition pa ...

AllowAsyncRenderThreadUpdatesEditorGameWorld/AllowAsyncRenderThreadUpdatesEditor CVars are off by default and unsafe in Niagara

UE - Niagara - Mar 4, 2025

This user made a github pull request: [Link Removed] but it was auto rejected. I think that we can consider taking their fixes, but keeping it disabled by default. ...

Enhanced input user settings file on consoles may behave unexpectedly after login change

UE - Gameplay - Input - Feb 27, 2025

The user settings seem to be initialized incorrectly. I think that this might be because, technically, when you log out and sign back in we might use the same ULocalPlayer in some cases on the conso ...

VisualizeTexture with the BMP flag causes a crash when any mip over mip0 is requested

UE - Rendering Architecture - Dec 18, 2024

When a mip level higher than 0 is requested in VisualizeTexture, the engine will crash. The root cause appears to be VisualizeTexture.cpp:924, on which an incorrect mip level is used to read a non-m ...