Can't record float properties

UE - Anim - Sequencer - Jun 24, 2022

There is odd Cursor Snapping in Ortho Views when objects are translated or rotated using gizmos

UE - Editor - Framework - Jun 17, 2022

Creating spline points requires interaction with the translate gizmo, and as soon as the new point is created when in an orthographic view, the cursor snaps back to the starting gizmo position. Thi ...

bIgnoreAllPressedKeysUntilRelease only applies to keys in the previous mapping

UE - Gameplay - Input - Jun 16, 2022

This is because the RebuildControlMappings function only checks this flag when you have a mapping that was already added, we should apply this for any new mappings as well.  I'll update the repro s ...

AI Perception UnregisterSource Sense == nullptr does not affect pending adds

UE - AI - Perception - Jun 15, 2022

UAIPerceptionSystem::UnregisterSource according to its documentation should treat Sense == null as targeting all sources, but the code for removing pending sources does not treat Sense == null as th ...

Duplicate subobjects when you attach to an OptionalDefaultSubobject

UE - Gameplay - Components - Jun 3, 2022

I believe that this is happening because of a problem within USubobjectDataSubsystem::FindOrCreateAttachParentForComponent where it is creating duplicates of the character mesh because the "TestScen ...

Runtime Virtual Texture samples at low precision for very large volumes

UE - Rendering - May 31, 2022

When using a runtime virtual texture with a resolution of greater than 2^24 we can start to see a lack of precision in sampling when the sampling UVs get closer to 1. To see this we need to be usin ...

Saving Widget Blueprints directly can put them in a bad state.

UE - Gameplay - Blueprint - May 26, 2022

The fixup code for repairing Widget bindings in UE5 assumes that a compile occurs first. However, saving the asset does not cause a compilation to occur. When we reload the asset and open it in the ...

Landscape smooth and flatten tools deform the terrain incorrectly

UE - LD & Art - Modeling Tools - Landscape - May 25, 2022

The Landscape smooth and flatten tools can deform the landscape incorrectly causing chunks of the landscape to be removed (see attached image). ...

Spline point manipulation broken when spline component is selected

UE - Editor - Framework - May 24, 2022

Spline point manipulation does not work properly when the spline component is selected. Although the widget appears on a spline point, applying a translation results in the entire spline component b ...