Shader compilation error occurs when using values sampled from texture for Customized UV1. No problem when connected to Customized UV0.
This problem compiles well if I change the value of Const to Parameter as a workaround.
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1. Create a Material and Set the number of Customized UVs to 2 or more.
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2. An error occurs when connecting the value of the sampled texture to CustomizedUV1.
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[SM5] /Engine/Generated/Material.ush(2308,29-34): error X3004: undeclared identifier 'Local1'
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117152 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Created | Jun 3, 2021 |
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Updated | Sep 22, 2022 |