Description

Shader compilation error occurs when using values sampled from texture for Customized UV1. No problem when connected to Customized UV0.

This problem compiles well if I change the value of Const to Parameter as a workaround.
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Steps to Reproduce

1. Create a Material and Set the number of Customized UVs to 2 or more.

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2. An error occurs when connecting the value of the sampled texture to CustomizedUV1.

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Callstack

[SM5] /Engine/Generated/Material.ush(2308,29-34): error X3004: undeclared identifier 'Local1'

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Backlogged
ComponentUE - Graphics Features
Affects Versions4.26
CreatedJun 3, 2021
UpdatedSep 22, 2022
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