When creating a blueprint component based off of a custom native class that utilizes the ClassGroup metadata
Result:
The class group of the blueprint is not set on the BP component when typing in the context menu
Expected: The class group is set, as it would be if you just added the native component to the actor
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117478 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.27, 5.0 |
Created | Jun 7, 2021 |
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Updated | Dec 22, 2023 |