Overriding a subobject's class in a native base class can lead to that component being null in derived Blueprints.
General Summary
Using Attached project
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-117803 in the post.
2 |
Component | UE - Gameplay - Blueprint Compiler |
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Affects Versions | 4.26, 5.1 |
Created | Jun 10, 2021 |
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Resolved | May 3, 2022 |
Updated | Aug 13, 2024 |