Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a non-default transform before being reattached to a parent Actor, so maybe it is somehow related to that. Will require more in-depth investigation.
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118519 in the post.
0 |
Component | UE - Gameplay - Components |
---|---|
Affects Versions | 4.25, 4.26 |
Created | Jun 17, 2021 |
---|---|
Updated | Jan 28, 2022 |