Seems to be somehow related to components being instanced in the Construction Script according to a spline. The transforms are slightly off by more than 1.e-2f. They are reconstructed on load with a non-default transform before being reattached to a parent Actor, so maybe it is somehow related to that. Will require more in-depth investigation.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118519 in the post.
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Component | UE - Gameplay - Components |
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Affects Versions | 4.25, 4.26 |
Created | Jun 17, 2021 |
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Updated | Jan 28, 2022 |