Disabling a shot from scripting will not affect evaluation of the sequence.
RESULT
The shot section will be grayed out in the UI, and it will be listed as deactivated in the UI, but the camera will remain in the same place. Compare to deactivating from the UI, where the camera will switch to the second track.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-118837 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26, 4.27 |
Target Fix | 4.27 |
Fix Commit | 16775851 |
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Release Commit | 16775880 |
Created | Jun 23, 2021 |
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Resolved | Jun 24, 2021 |
Updated | Dec 1, 2022 |