In UMovieSceneActorReferenceSection::OnBindingsUpdated, Key isn't reference, so the GUID isn't replaced.
for (FMovieSceneActorReferenceKey Key : ActorReferenceData.GetData().GetValues()) { if (OldGuidToNewGuidMap.Contains(Key.Object.GetGuid())) { Modify(); Key.Object.SetGuid(OldGuidToNewGuidMap[Key.Object.GetGuid()]); } }
None
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119293 in the post.
| 12 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 4.26, 4.27 |
| Target Fix | 4.27 |
| Fix Commit | 16825984 |
|---|---|
| Release Commit | 16826051 |
| Created | Jul 6, 2021 |
|---|---|
| Resolved | Jul 12, 2021 |
| Updated | Dec 1, 2022 |