We should consider splitting this into separate per-module files that are merged together via imports. Any strong dependencies (eg, inheritance) need to import the type being inherited.
Request a info about UE-127172 bug tracker
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119549 in the post.
1 |
Component | UE - Editor - Workflow Systems |
---|---|
Affects Versions | 4.27, 5.1 |
Target Fix | 5.1 |
Created | Jul 13, 2021 |
---|---|
Resolved | Aug 31, 2022 |
Updated | Jan 22, 2024 |