Issue happens on meshes loaded from FBX and used to create a ProceduralMeshComponent with CreateMeshSection_LinearColor function
Compile and open provided project on the 'test' map and view the World Normal buffer visualization when simulating or PIEing. Notice how the world normals are changing directions on the drill bit.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-119808 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 4.26 |
Created | Jul 19, 2021 |
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Resolved | Jun 28, 2023 |
Updated | Sep 18, 2024 |