Description

The licensee wants to record the same number of frames as the animation in "Content/TakeRecorder_test/Grayman/anm/".
I thought that increasing the number of frames by 1F on Sequence would solve the problem,
so I tried adding 1F to the last frame and setting When Finished to Keep State by referring to the following URL, but it did not solve the problem.
https://forums.unrealengine.com/t/last-frame-of-animation-in-sequencer-is-0-1-frame-long-instead-of-1-whole-frame/141490
The number of recorded frames seems to increase or decrease by one or two frames depending on the situation.

Steps to Reproduce

1. Open "TakeRecorder_test_Pawn.umap"
2. Add a Source of "All Nearby Spawned Actors" to TakeRecorder.
3. Add the Source of "Level Sequence" to TakeRecorder and specify the Level Sequence of "TakeRecorder_Pawn".
4. Start PIE and press the Record button of TakeRecorder.
5. When TakeRecorder_Pawn finishes playing, finish recording and exit PIE.
6. Checking the animations saved in the "Cinematics" folder, the number of recorded frames is insufficient.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120080 in the post.

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Won't Fix
ComponentUE - Anim - Sequencer
Affects Versions4.26
CreatedJul 21, 2021
ResolvedMar 25, 2022
UpdatedMar 28, 2022