Description

If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created.
The licensee wants this to be the same behavior.

Steps to Reproduce

1. Open "TakeRecorder_test_Pawn.umap"
2. Add a Source of "All Nearby Spawned Actors" to TakeRecorder.
3. Add the Source of "Level Sequence" to TakeRecorder and specify the Level Sequence of "TakeRecorder_Pawn".
4. Start PIE and press the Record button of TakeRecorder.
5. When TakeRecorder_Pawn finishes playing, finish recording and exit PIE.
6. If you check the animations saved in the Cinematics folder, you will see that there are two animations saved there.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-120082 in the post.

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Fixed
ComponentAnim - Sequencer
Affects Versions4.26
Target Fix4.27
Fix Commit16942648
Release Commit16942648
CreatedJul 21, 2021
ResolvedJul 23, 2021
UpdatedJul 29, 2021