When changing the tick interval of the sequence, frame values stored on structs are not converted.
RESULT:
The animation's start will change and so will the start frame offset's value. It looks like these values are not being converted along with the rest of the times in the sequence.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120279 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.26 |
Target Fix | 5.0-m7 |
Fix Commit | 16985120 |
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Created | Jul 23, 2021 |
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Resolved | Jul 28, 2021 |
Updated | Nov 30, 2021 |