Description

Can Loop is the edit condition for two other values in the struct, and those will have values by default when the node is created, so Can Loop will be true in the make struct node. 

You can work around this by creating a variable in the widget BP, where its values can be edited through a details panel, or disable the pins for End Frame Offset and First Loop Start Frame Offset on the make struct node.

Steps to Reproduce
  1. Create an editor utility widget, and add a button to it
  2. In the event graph add an event for the button being clicked
  3. Follow the setup of the attached BP graph, make use to use an existing sequence asset for the Set Sequence node
  4. Open an sequence that isn't the same as the one used in the graph
  5. Run the utility widget and click the button
  6. Right click on the subsection and navigate to its properties

RESULT

Can loop will be true, despite its value being false in the BP graph. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-120366 in the post.

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.26
Target Fix5.5
CreatedJul 26, 2021
ResolvedJun 7, 2024
UpdatedJul 23, 2024
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