A recent UDN brought up two scenarios with dependent actors in RepGraph that could use better comments/warnings.
The first is that calling ForceNetUpdate on an actor that is only replicated as a dependent of another actor will have no effect, as only calling ForceNetUpdate on the parent will cause the dependent to replicate.
The second is that if an actor is added as a dependent to a parent actor that has not yet been routed into the RepGraph (and the dependent actor is not routed into any other nodes), this dependent actor will not replicate.
N/A
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
How does TArray loop correctly remove elements in blueprints?
What is the difference between Camera and CineCamera?
What controls of umg have mouse wheel events in UE4.27?
How to assign a value to a member of UMG's UMaterialInterface pointer type in C++?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121818 in the post.
0 |
Component | UE - Networking |
---|---|
Target Fix | 5.1 |
Created | Aug 17, 2021 |
---|---|
Resolved | May 26, 2022 |
Updated | Jul 15, 2022 |