UAbilityAsync objects do not properly support a way to EndAction like a UAbilityTask.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-121922 in the post.
|Component||UE - Gameplay - Blueprint|
|Created||Aug 18, 2021|
|Resolved||Nov 12, 2021|
|Updated||Jan 26, 2023|