Came across this bug when verifying [Link Removed]. Seems there was a different crash reason. When testing, this bugs seems to happen only half the time while the other half it succeeds without issue.
Tested regression and could not reproduce the error but instead ran into the crash for the bug mentioned above.
See logs and links for more information
<path to Unreal Editor.exe> <path to QAGame.uproject> FrameAccuracyLevel -game -LevelSequence="/Game/Sequencer/FrameAccuracy/FrameAccuracyMaster_Master.FrameAccuracyMaster_Master" -MoviePipelineConfig="/Game/Sequencer/DefaultConfig.DefaultConfig" -windowed -resx=1280 -resy=720 -log -notexturestreaming
Actual Result: It crashes
Expected Result: Scene renders without issue
UnrealEditor_GeometryCache!FGeometryCacheCodecDecodeArguments::FGeometryCacheCodecDecodeArguments() [GeometryCacheCodecBase.h:56]UnrealEditor_GeometryCache!FGeometryCacheTrackStreamableRenderResource::DecodeMeshData() [GeometryCacheTrackStreamable.cpp:616]UnrealEditor_GeometryCache!FGeometryCacheSceneProxy::FrameUpdate() [GeometryCacheSceneProxy.cpp:689]UnrealEditor_GeometryCache!FGeometryCacheSceneProxy::GetDynamicMeshElements() [GeometryCacheSceneProxy.cpp:447]UnrealEditor_Renderer!FSceneRenderer::GatherDynamicMeshElements() [SceneVisibility.cpp:3004]UnrealEditor_Renderer!FSceneRenderer::ComputeViewVisibility() [SceneVisibility.cpp:4286]UnrealEditor_Renderer!FDeferredShadingSceneRenderer::InitViews() [SceneVisibility.cpp:4565]UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [DeferredShadingRenderer.cpp:2003]UnrealEditor_Renderer!RenderViewFamily_RenderThread() [SceneRendering.cpp:3923]UnrealEditor_Renderer!<lambda_6f2772e587e9d992f097e9febb51ea38>::operator() [SceneRendering.cpp:4182]UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`46'::FDrawSceneCommandName,<lambda_6f2772e587e9d992f097e9febb51ea38> >::DoTask() [RenderingThread.h:185]UnrealEditor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`46'::FDrawSceneCommandName,<lambda_6f2772e587e9d992f097e9febb51ea38> > >::ExecuteTask() [TaskGraphInterfaces.h:980]UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [TaskGraph.cpp:730]UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [TaskGraph.cpp:619]UnrealEditor_Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn() [TaskGraph.cpp:2081]UnrealEditor_RenderCore!RenderingThreadMain() [RenderingThread.cpp:375]UnrealEditor_RenderCore!FRenderingThread::Run() [RenderingThread.cpp:514]UnrealEditor_Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-122393 in the post.
1 |
Component | UE - Editor - Content Pipeline - USD |
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Affects Versions | 5.0 |
Created | Aug 23, 2021 |
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Updated | Feb 26, 2024 |