Swapping between output devices with different channel counts can cause sound corruption for sounds that were paused during the device swap call. More info can be found in the linked UDN, along with proposed solutions provided by the UDN client.
Escalated from the UDN listed in the additional info URL.
Expected result:
Actual result:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-125142 in the post.
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Component | UE - Audio |
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Affects Versions | 4.26 |
Target Fix | 4.27.1 |
Created | Sep 2, 2021 |
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Resolved | Oct 7, 2021 |
Updated | Dec 1, 2022 |