Tracking a potential issue where components in C++ are being "lost" prior to BeginPlay.
Renaming the reference variable seems to work around the issue, but the cause is currently unknown/needs more investigation.
A potential repro scenario is noted here (unverified):
=> https://answers.unrealengine.com/questions/919112/component-created-in-c-is-destroyed-before-beginpl.html
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-125220 in the post.
1 |
Component | UE - Gameplay - Components |
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Affects Versions | 4.22, 4.26 |
Created | Sep 3, 2021 |
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Resolved | Dec 22, 2023 |
Updated | Aug 6, 2024 |