Fatal error: [Link Removed] [Line: 2516] Fatal error: [Link Removed] [Line: 2516] Objects have the same fully qualified name but different paths. New Object: MotionExtractorModifier /Game/Characters/UE5_Guy/Animations/Riftmage/Turn_Left_90.Turn_Left_90:AnimationModifiersAssetUserData_0.REVERT_AnimationModifier Existing Object: AnimModifier_CreateMovementCurves_C /Game/Characters/UE5_Guy/Animations/Riftmage/Turn_Left_90.Turn_Left_90:AnimationModifiersAssetUserData_0.REVERT_AnimationModifierUnrealEditor.exe has triggered a breakpoint.
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It seems to crash when I add any two modifiers to any animation, though I only tried that a few times.
> [Inline Frame] UnrealEditor-CoreUObject.dll!StaticAllocateObject::__l61::<lambda_5197e640fe76159a559a136af019902b>::()::__l9::<lambda_9d11bb634e38df23be46fa3be1362159>::operator()() Line 2511 C++> [Inline Frame] UnrealEditor-CoreUObject.dll!StaticAllocateObject::__l61::<lambda_5197e640fe76159a559a136af019902b>::()::__l9::<lambda_9d11bb634e38df23be46fa3be1362159>::operator()() Line 2511 C++ [Inline Frame] UnrealEditor-CoreUObject.dll!StaticAllocateObject::__l61::<lambda_5197e640fe76159a559a136af019902b>::operator()(const FLogCategoryLogUObjectGlobals &) Line 2511 C++ UnrealEditor-CoreUObject.dll!DispatchCheckVerify<void,<lambda_5197e640fe76159a559a136af019902b>,FLogCategoryLogUObjectGlobals,wchar_t [109],wchar_t const *,wchar_t const *,wchar_t const *,wchar_t const *,wchar_t const *>(StaticAllocateObject::__l61::<lambda_5197e640fe76159a559a136af019902b> && Inner, const FLogCategoryLogUObjectGlobals & <Args_0>, const wchar_t[109] & <Args_1>, const wchar_t * const & <Args_2>, const wchar_t * const & <Args_3>, const wchar_t * const & <Args_4>, const wchar_t * const & <Args_5>, const wchar_t * const & <Args_6>) Line 176 C++ UnrealEditor-CoreUObject.dll!StaticAllocateObject(const UClass * InClass, UObject * InOuter, FName InName, EObjectFlags InFlags, EInternalObjectFlags InternalSetFlags, bool bCanRecycleSubobjects, bool * bOutRecycledSubobject, UPackage * ExternalPackage) Line 2511 C++ UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal(const FStaticConstructObjectParameters & Params) Line 3476 C++ UnrealEditor-CoreUObject.dll!StaticDuplicateObjectEx(FObjectDuplicationParameters & Parameters) Line 2149 C++ UnrealEditor-CoreUObject.dll!StaticDuplicateObject(const UObject * SourceObject, UObject * DestOuter, const FName DestName, EObjectFlags FlagMask, UClass * DestClass, EDuplicateMode::Type DuplicateMode, EInternalObjectFlags InternalFlagsMask) Line 2094 C++ [Inline Frame] UnrealEditor-AnimationModifiers.dll!DuplicateObject(const UAnimationModifier * Outer, UObject *) Line 1420 C++ UnrealEditor-AnimationModifiers.dll!UAnimationModifier::ApplyToAnimationSequence(UAnimSequence * InAnimationSequence) Line 153 C++ UnrealEditor-AnimationModifiers.dll!SAnimationModifiersTab::ApplyModifiers(const TArray<UAnimationModifier *,TSizedDefaultAllocator<32>> & Modifiers) Line 459 C++ UnrealEditor-AnimationModifiers.dll!SAnimationModifiersTab::OnApplyAllModifiersClicked() Line 261 C++ [Inline Frame] UnrealEditor-AnimationModifiers.dll!Invoke(FReply(SAnimationModifiersTab::*)()) Line 63 C++ [Inline Frame] UnrealEditor-AnimationModifiers.dll!UE4Tuple_Private::TTupleBase<TIntegerSequence<unsigned int>>::ApplyAfter(FReply(SAnimationModifiersTab::*)() &) Line 324 C++ UnrealEditor-AnimationModifiers.dll!TBaseSPMethodDelegateInstance<0,SAnimationModifiersTab,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() Line 290 C++ [Inline Frame] UnrealEditor-Slate.dll!TDelegate<FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() Line 588 C++ UnrealEditor-Slate.dll!SButton::ExecuteOnClick() Line 464 C++ UnrealEditor-Slate.dll!SButton::OnMouseButtonUp(const FGeometry & MyGeometry, const FPointerEvent & MouseEvent) Line 389 C++ UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent::__l8::<lambda>(const FArrangedWidget & TargetWidget, const FPointerEvent & Event) Line 4893 C++ UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,FReply <lambda>(const FArrangedWidget &, const FPointerEvent &)>(FSlateApplication * ThisApplication, FEventRouter::FToLeafmostPolicy RoutingPolicy, FPointerEvent EventCopy, const FSlateApplication::RoutePointerUpEvent::__l8::FReply <lambda>(const FArrangedWidget &, const FPointerEvent &) & Lambda, ESlateDebuggingInputEvent DebuggingInputEvent) Line 398 C++ UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent(const FWidgetPath & WidgetsUnderPointer, const FPointerEvent & PointerEvent) Line 4879 C++ UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent(const FPointerEvent & MouseEvent) Line 5421 C++ UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp(const EMouseButtons::Type Button, const FVector2D CursorPos) Line 5386 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage(const FDeferredWindowsMessage & DeferredMessage) Line 2208 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage(TSharedPtr<FWindowsWindow,1> & NativeWindow, HWND__ * InHWnd, unsigned int InMessage, unsigned __int64 InWParam, __int64 InLParam, int MouseX, int MouseY, unsigned int RawInputFlags) Line 2697 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 1884 C++ [Inline Frame] UnrealEditor-ApplicationCore.dll!WindowsApplication_WndProc(HWND__ *) Line 908 C++ UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Line 914 C++ [External Code] [Inline Frame] UnrealEditor-ApplicationCore.dll!WinPumpMessages() Line 105 C++ UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages(bool bFromMainLoop) Line 134 C++ UnrealEditor.exe!FEngineLoop::Tick() Line 5142 C++ [Inline Frame] UnrealEditor.exe!EngineTick() Line 62 C++ UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 183 C++ UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 272 C++ UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 330 C++ [External Code]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-125367 in the post.
0 |
Component | UE - Anim - Runtime |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Sep 5, 2021 |
---|---|
Resolved | Oct 20, 2021 |
Updated | Jan 26, 2023 |