Description

It looks like a component will have a velocity calculated and saved when animated by a sequence during a level save. 

Steps to Reproduce
  1. Add a cube to a level
  2. Create a sequence, and animate the cube's location in the sequence
  3. Save the level with the sequence open, and the cube in a different position than the orriginal
  4. Close the sequence
  5. Copy the cube, and paste the text into a text editor

RESULT

The object will have a non-zero component velocity. 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-126546 in the post.

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Non-Issue
ComponentAnim - Sequencer
Affects Versions4.264.27
CreatedSep 13, 2021
ResolvedSep 13, 2021
UpdatedSep 15, 2021