Download the licensee repro from here - [Link Removed]
Extract and place the top "Goldfish" folder in any project.
Set Project setting "Shadow Map Method" to "Virtual Shadow Maps (Beta)"
Open the map "ijg_shadow_artifact"
Open level sequence LS_Test_VirShadow
Hit "play" on the level sequence. The shadows start ok but then quickly look out of place, and are too large on the mouths.
Request a info about UE-127172 bug tracker
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-127691 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Sep 23, 2021 |
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Resolved | Mar 3, 2022 |
Updated | Jan 26, 2023 |