Steps to Reproduce

Open any project

  1. In the editor viewport, add an empty actor to the scene with a static mesh component whose mesh has nanite enabled (it doesn't matter which).
  2. On the static mesh component of the actor, check "hidden in game" under the rendering tab
  3. Hit 'G' or toggle "Game View" in the editor's Viewport options, and notice the static mesh still shows. If you disable nanite, the mesh disappears in game view as expected.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-127692 in the post.

0
Login to Vote

Unresolved
ComponentUE - Rendering - Nanite
Affects Versions5.0
Target Fix5.0
CreatedSep 23, 2021
UpdatedSep 30, 2021