This doesn't seem to occur every time I run the editor, I can't get it to repro consistently
Note: It is possible that this is happening in blueprints based off of a native c++ class has been reloaded with Live Coding.
1. Create a C++ class based off of actor:
UCLASS() class QAGAME_API AFooActor : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AFooActor(); UFUNCTION(BlueprintImplementableEvent, BlueprintCallable) void Selected_Correct(bool bSelected, TSubclassOf<AFooActor> BlueprintAsset); };
2. Make a BP based on FooActor
3. Add the Selected Correct event to the graph
Result: REINST classes are available in the class filter!
Expected: RESINT_SKEL classes do not show up
[Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-129601 in the post.
0 |
Component | UE - Gameplay - Blueprint Editor |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.2 |
Created | Sep 28, 2021 |
---|---|
Resolved | Jan 23, 2023 |
Updated | Feb 14, 2023 |