This occurs in UE5/EA and in Release-5.0
1. Create a BP function with an out param of a transform
2. Split the transform pin struct
3. Split the Location pin struct
4. Connect stuff to the X,Y,Z of the location
5. Right click on the function in the My Blueprint window and copy the function
6. Paste the function into a different blueprint
Result: The "Return node" has individual params for each split pin
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Expected: only one out param is created of type Transform, with the pins split exactly how they were in the original graph
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130542 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.0 |
Created | Oct 3, 2021 |
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Updated | Jun 6, 2023 |