Description

The tangent of the blendshape curve seam to have the wrong scale (but correct direction) from this UDN.

https://udn.unrealengine.com/s/question/0D54z000079J03OCAS/skip-compressing-anims-and-building-skelmesh-lod-on-import-other-anim-workflow-questions?fromCase=1

We have to investigate if 4.27 have the same issue and fix it if its the case

Steps to Reproduce

Create some blendshape in maya and animate the weights with a curve.

Import that curve into Unreal

Look if the tangent have the same direction and scale.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-130597 in the post.

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Fixed
ComponentUE - Anim
Affects Versions4.26
Target Fix5.0
Fix Commit17911258
CreatedOct 4, 2021
ResolvedOct 25, 2021
UpdatedNov 26, 2021