This problem occurs when you do a lighting build.
It does not occur when the reflection capture is done by itself.
Place a reflection capture on a map with a large number of lightmaps and do a lighting build. [Image Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130688 in the post.
| 1 | 
| Component | UE - Graphics Features | 
|---|---|
| Target Fix | 5.1 | 
| Fix Commit | 20008692 | 
|---|
| Created | Oct 5, 2021 | 
|---|---|
| Resolved | Jun 8, 2022 | 
| Updated | Jun 10, 2022 |