This issue was found from an external user on Twitter using UE5-Early Access - [Link Removed]
The crash happens on asset load. User says that they were following Gabriele's video - [Link Removed]
I have also attached the original project zip UE5-Early Access project in question, which also produces the same error in UE5-EA and Release-5.0 - [Link Removed]
Expected: Asset can be opened. Some warnings related to some soft references missing
Actual: Crash
LoginId:435e8b5c446af287ea08208faabc32e0
EpicAccountId:4859d1fd19b34dc28b7d13a596e3634a
Assertion failed: !"Enclosing block should never be called" [Link Removed] [Line: 11543]
UnrealEditor_RigVMDeveloper!URigVMController::RepopulatePinsOnNode() [D:\5_0-release\Engine\Source\Developer\RigVMDeveloper\Private\RigVMModel\RigVMController.cpp:11543]
UnrealEditor_ControlRigDeveloper!UControlRigBlueprint::PostLoad() [D:\5_0-release\Engine\Plugins\Animation\ControlRig\Source\ControlRigDeveloper\Private\ControlRigBlueprint.cpp:462]
UnrealEditor_CoreUObject!UObject::ConditionalPostLoad() [D:\5_0-release\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1103]
UnrealEditor_CoreUObject!EndLoad() [D:\5_0-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1717]
UnrealEditor_CoreUObject!<lambda_f7ec9c5ca23da2ce9d7d8364f12656a0>::operator()() [D:\5_0-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1274]
UnrealEditor_CoreUObject!LoadPackageInternal() [D:\5_0-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1376]
UnrealEditor_CoreUObject!LoadPackage() [D:\5_0-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1536]
UnrealEditor_CoreUObject!LoadPackage() [D:\5_0-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1516]
UnrealEditor_CoreUObject!ResolveName() [D:\5_0-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:801]
UnrealEditor_CoreUObject!StaticLoadObjectInternal() [D:\5_0-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:880]
UnrealEditor_CoreUObject!StaticLoadObject() [D:\5_0-release\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:955]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\5_0-release\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:257]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\5_0-release\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:288]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\5_0-release\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:1228]
UnrealEditor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\5_0-release\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:2654]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\5_0-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290]
UnrealEditor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\5_0-release\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:3641]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\5_0-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307]
UnrealEditor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\5_0-release\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:607]
UnrealEditor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\5_0-release\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1084]
UnrealEditor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\5_0-release\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:398]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_be18c20258355610e1a03a230227eebb> >() [D:\5_0-release\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:398]
UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\5_0-release\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5388]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\5_0-release\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5373]
UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\5_0-release\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5336]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\5_0-release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2214]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\5_0-release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2699]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\5_0-release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1886]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\5_0-release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:916]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\5_0-release\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:139]
UnrealEditor_Win64_DebugGame!FEngineLoop::Tick() [D:\5_0-release\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5180]
UnrealEditor_Win64_DebugGame!GuardedMain() [D:\5_0-release\Engine\Source\Runtime\Launch\Private\Launch.cpp:183]
UnrealEditor_Win64_DebugGame!GuardedMainWrapper() [D:\5_0-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UnrealEditor_Win64_DebugGame!LaunchWindowsStartup() [D:\5_0-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UnrealEditor_Win64_DebugGame!WinMain() [D:\5_0-release\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UnrealEditor_Win64_DebugGame!__scrt_common_main_seh() [d:\agent\_work\63\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-134228 in the post.
0 |
Component | UE - Anim - Rigging - Control Rig |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Nov 8, 2021 |
---|---|
Resolved | Nov 9, 2021 |
Updated | Jan 26, 2023 |