Description

Im not 100% sure this is a combination of settings that "should" work anyway, but need someone to have a look.

  • Thin Translucency
  • Output velocities during base pass
  • Forward Shading lighting mode
  • Project not set to FS?
Steps to Reproduce
  • Create a new empty project
  • Make a new Thin Translucent material as per [Lit Translucency | Unreal Engine Documentation|https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndShadows/LitTranslucency/]
    • Material asset from doc attached
  • Enable `Project Settings > Engine > Rendering > Optimizations > Output Velocities During Base Pass`
  • Restart the editor

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Fixed
ComponentUE - Rendering Architecture - Materials
Affects Versions4.264.27
Target Fix5.0
Fix Commit14856023
Main Commit14856023
CreatedNov 15, 2021
ResolvedNov 17, 2021
UpdatedNov 18, 2021