Steps to Reproduce

Launch attached repro project and Play in VR

OR

  1. Create a new blank project
  2. Create a new Pawn blueprint
  3. Add a camera component
  4. Add a static mesh component as a child of the camera component, and place it in front of the camera so that it can be seen
  5. Play in VR

Expected: The static mesh follows the movement of the camera component 1:1

Results: The static mesh moves with the camera component but it's delayed and seems to "wobble"

If the VR template is used instead of a Blank project - the issue isn't present. However, if the VR Spectator Camera Blueprint that's in the VR Template Scene is removed, the issue becomes immediately apparent.

 

Note: Make sure that the project is running at the max framerate of the device that's being used to test.

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Unresolved
ComponentUE - Platform - XR
Affects Versions4.254.264.275.1
Target Fix5.5
CreatedNov 15, 2021
UpdatedApr 15, 2024