Exception thrown at 0x00007FFA91569949 (UE4Editor-CoreUObject.dll) in UE4Editor.exe: 0xC0000005: Access violation reading location 0xFFFFFFFFFFFFFFFF.
The program '[40984] UE4Editor.exe' has exited with code 0 (0x0).
> UE4Editor-CoreUObject.dll!UObjectBase::IsValidLowLevelFast(bool bRecursive) Line 331 C++
UE4Editor-Renderer.dll!FDecalRendering::BuildVisibleDecalList(const FScene & Scene, const FViewInfo & View, EDecalRenderStage DecalRenderStage, TArray<FTransientDecalRenderData,TMemStackAllocator<0>> * OutVisibleDecals) Line 224 C++
UE4Editor-Renderer.dll!AddDeferredDecalPass(FRDGBuilder & GraphBuilder, const FViewInfo & View, FDeferredDecalPassTextures & PassTextures, EDecalRenderStage DecalRenderStage) Line 457 C++
UE4Editor-Renderer.dll!FCompositionLighting::ProcessBeforeBasePass(FRDGBuilder & GraphBuilder, FPersistentUniformBuffers & UniformBuffers, const FViewInfo & View, TRDGUniformBuffer<FSceneTextureUniformParameters> * SceneTexturesUniformBuffer, bool bDBuffer, unsigned int SSAOLevels) Line 570 C++
UE4Editor-Renderer.dll!FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate & RHICmdList) Line 1937 C++
UE4Editor-Renderer.dll!RenderViewFamily_RenderThread(FRHICommandListImmediate & RHICmdList, FSceneRenderer * SceneRenderer) Line 3742 C++
UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily::__l43::<lambda>(FRHICommandListImmediate & RHICmdList) Line 4009 C++
[Inline Frame] UE4Editor-Renderer.dll!EnqueueUniqueRenderCommand(FRendererModule::BeginRenderingViewFamily::__l43::void <lambda>(FRHICommandListImmediate &) &&) Line 244 C++
UE4Editor-Renderer.dll!FRendererModule::BeginRenderingViewFamily(FCanvas * Canvas, FSceneViewFamily * ViewFamily) Line 4001 C++
UE4Editor-Engine.dll!UGameViewportClient::Draw(FViewport * InViewport, FCanvas * SceneCanvas) Line 1649 C++
UE4Editor-Engine.dll!FViewport::Draw(bool bShouldPresent) Line 1617 C++
UE4Editor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1945 C++
UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 426 C++
UE4Editor.exe!FEngineLoop::Tick() Line 4921 C++
[Inline Frame] UE4Editor.exe!EngineTick() Line 62 C++
UE4Editor.exe!GuardedMain(const wchar_t * CmdLine) Line 178 C++
UE4Editor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 262 C++
UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 320 C++
[Inline Frame] UE4Editor.exe!invoke_main() Line 102 C++
UE4Editor.exe!__scrt_common_main_seh() Line 288 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown