It does not appear to matter to the repro steps what is input to the VertexInterpolator, it matters more that there is a Normalize between the VertexInterpolator and the base color input of the material.
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Repro project created in 4.27.1 attached.
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
I'm working on a VR Project and I cannot add Nav Mesh to the stairs??
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-135191 in the post.
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Component | UE - Rendering Architecture - Materials |
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Affects Versions | 4.26.2, 4.27.1, 5.0 |
Created | Nov 16, 2021 |
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Updated | Sep 22, 2022 |