Currently, double clicking on a thumbnail for a SoftObjectPtr to a UWorld will load that level in the level editor without checking if the current world is dirty or prompting to save. This can result in lost work. It looks like SPropertyEditorAsset::OnOpenAssetEditor needs to be updated to respect AssetTypeActions::GetValidAssetsForPreviewOrEdit, as this is where UWorld (via AssetTypeActions_World) checks the dirty state before the level is loaded.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136742 in the post.
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Component | UE - Editor |
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Affects Versions | 4.27, 5.0 |
Target Fix | 5.0 |
Created | Dec 6, 2021 |
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Resolved | Dec 14, 2021 |
Updated | Jan 26, 2023 |