Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash.
It will crash when the list scrolls (index changes from 2 to 3).
[2021.12.22-07.35.44:732][312]LogWindows: Error: === Critical error: === LogWindows: Error: LogWindows: Error: Assertion failed: OwnerTable->Private_IsPendingRefresh() [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\UMG\Public\Slate/SObjectTableRow.h] [Line: 490] LogWindows: Error: We were unable to find the item for this widget. If it was removed from the source collection, the list should be pending a refresh. LogWindows: Error: LogWindows: Error: LogWindows: Error: [Callstack] 0x00007ffeebeb4f69 KERNELBASE.dll!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffe88110216 UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1644] LogWindows: Error: [Callstack] 0x00007ffe88114218 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78] LogWindows: Error: [Callstack] 0x00007ffe87e3242d UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61] LogWindows: Error: [Callstack] 0x00007ffe87d86a45 UE4Editor-Core.dll!AssertFailedImplV() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104] LogWindows: Error: [Callstack] 0x00007ffe87d880a0 UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461] LogWindows: Error: [Callstack] 0x00007ffe7b0fcffe UE4Editor-UMG.dll!SObjectTableRow<UObject *>::DetectItemSelectionChanged() [D:\Build\++UE4\Sync\Engine\Source\Runtime\UMG\Public\Slate\SObjectTableRow.h:122] LogWindows: Error: [Callstack] 0x00007ffe7b108015 UE4Editor-UMG.dll!TBaseSPMethodDelegateInstance<0,SObjectTableRow<UObject *>,0,enum EActiveTimerReturnType __cdecl(double,float),FDefaultDelegateUserPolicy>::Execute() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:290] LogWindows: Error: [Callstack] 0x00007ffe7b9abefa UE4Editor-SlateCore.dll!SWidget::ExecuteActiveTimers() [D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1657] LogWindows: Error: [Callstack] 0x00007ffe7b8fae7b UE4Editor-SlateCore.dll!FWidgetProxy::Update() [D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\FastUpdate\WidgetProxy.cpp:71] LogWindows: Error: [Callstack] 0x00007ffe7b8db8bf UE4Editor-SlateCore.dll!FSlateInvalidationRoot::PaintFastPath() [D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:424] LogWindows: Error: [Callstack] 0x00007ffe7b8dbcfa UE4Editor-SlateCore.dll!FSlateInvalidationRoot::PaintInvalidationRoot() [D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:300] LogWindows: Error: [Callstack] 0x00007ffe7b9c7a1c UE4Editor-SlateCore.dll!SWindow::PaintWindow() [D:\Build\++UE4\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2084] LogWindows: Error: [Callstack] 0x00007ffe7bd71bee UE4Editor-Slate.dll!FSlateApplication::DrawWindowAndChildren() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1068] LogWindows: Error: [Callstack] 0x00007ffe7bda2779 UE4Editor-Slate.dll!FSlateApplication::PrivateDrawWindows() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1295] LogWindows: Error: [Callstack] 0x00007ffe7bd72547 UE4Editor-Slate.dll!FSlateApplication::DrawWindows() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1029] LogWindows: Error: [Callstack] 0x00007ffe7bdc8279 UE4Editor-Slate.dll!FSlateApplication::TickAndDrawWidgets() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1585] LogWindows: Error: [Callstack] 0x00007ffe7bdc7a73 UE4Editor-Slate.dll!FSlateApplication::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1439] LogWindows: Error: [Callstack] 0x00007ff786cb9a1f UE4Editor.exe!FEngineLoop::Tick() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5025] LogWindows: Error: [Callstack] 0x00007ff786cd0fcc UE4Editor.exe!GuardedMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:178] LogWindows: Error: [Callstack] 0x00007ff786cd10ba UE4Editor.exe!GuardedMainWrapper() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] LogWindows: Error: [Callstack] 0x00007ff786cd40dd UE4Editor.exe!LaunchWindowsStartup() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273] LogWindows: Error: [Callstack] 0x00007ff786ce5984 UE4Editor.exe!WinMain() [D:\Build\++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320] LogWindows: Error: [Callstack] 0x00007ff786ce853a UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] LogWindows: Error: [Callstack] 0x00007ffeed8d7034 KERNEL32.DLL!UnknownFunction [] LogWindows: Error: [Callstack] 0x00007ffeee162651 ntdll.dll!UnknownFunction [] LogWindows: Error: LogExit: Executing StaticShutdownAfterError LogWindows: FPlatformMisc::RequestExit(1) LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) LogCore: Engine exit requested (reason: Win RequestExit) Log file closed, 12/22/21 16:35:44
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138840 in the post.
1 |
Component | UE - Editor - UI Systems - Slate |
---|---|
Affects Versions | 4.27.2 |
Target Fix | 5.0 |
Created | Jan 11, 2022 |
---|---|
Resolved | Jan 11, 2022 |
Updated | Jan 26, 2023 |