Editor crashes after user tries to reload Dataprep asset after editing Filter By Actor label card in QAEnterprise project.
Regression - Yes(Priority Critical), wasn't able to repro this issue in //UE5/Release-5.0 at CL 19069427, but it seems that similar crash was first introduced at CL 18981090.
Repro rate: 3/3
Steps:
Actual result: editor crashes
Expected result: asset is reloaded, no crash occurs
Error Message Assertion failed: LinkObject [File:U:\UE5_Release_5_0\Engine\Source\Runtime\CoreUObject\Private\UObject\PackageReload.cpp] [Line: 267] Unable to resolve object: /Game/Manual/Dataprep/Master_pipeline_DEADPACKAGE_12 when dumping external references
UnrealEditor_CoreUObject!PackageReloadInternal::DumpExternalReferences() [PackageReload.cpp:267] UnrealEditor_CoreUObject!ReloadPackages() [PackageReload.cpp:677] UnrealEditor_UnrealEd!UPackageTools::ReloadPackages() [PackageTools.cpp:824] UnrealEditor_UnrealEd!UPackageTools::ReloadPackages() [PackageTools.cpp:527] UnrealEditor_ContentBrowserAssetDataSource!FAssetFileContextMenu::ExecuteReload() [AssetFileContextMenu.cpp:1812] UnrealEditor_ContentBrowserAssetDataSource!TBaseSPMethodDelegateInstance<0,FAssetFileContextMenu,1,void __cdecl(void) [DelegateInstancesImpl.h:307] UnrealEditor_Slate!SMenuEntryBlock::OnClicked() [SMenuEntryBlock.cpp:1157] UnrealEditor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [SMenuEntryBlock.cpp:1108] UnrealEditor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void) [DelegateInstancesImpl.h:290] UnrealEditor_Slate!SButton::ExecuteOnClick() [SButton.cpp:464] UnrealEditor_Slate!SButton::OnMouseButtonUp() [SButton.cpp:389] UnrealEditor_Slate!SMenuEntryButton::OnMouseButtonUp() [SMenuEntryBlock.cpp:434] UnrealEditor_Slate!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator() [SlateApplication.cpp:4961] UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [SlateApplication.cpp:405] UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [SlateApplication.cpp:4947] UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [SlateApplication.cpp:5495] UnrealEditor_Slate!FSlateApplication::OnMouseUp() [SlateApplication.cpp:5460] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [WindowsApplication.cpp:2210] UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [WindowsApplication.cpp:2699] UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [WindowsApplication.cpp:1078] UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [WindowsApplication.cpp:916] UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [WindowsPlatformApplicationMisc.cpp:138] UnrealEditor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:5139] UnrealEditor!GuardedMain() [Launch.cpp:183] UnrealEditor!GuardedMainWrapper() [LaunchWindows.cpp:147] UnrealEditor!LaunchWindowsStartup() [LaunchWindows.cpp:283] UnrealEditor!WinMain() [LaunchWindows.cpp:330] UnrealEditor!__scrt_common_main_seh() [exe_common.inl:288]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-143999 in the post.
12 |
Component | UE - Editor - Content Pipeline - Visual Dataprep |
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Affects Versions | 5.0, 5.1 |
Target Fix | 5.3 |
Fix Commit | 26230131 |
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Created | Feb 28, 2022 |
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Resolved | Jun 26, 2023 |
Updated | Jun 29, 2023 |