The situation of using the new feature causes an old feature to stop working correctly making it a regression.
Selecting a spline point of a Spline Component using the 'Select Spline Points' buttons in the Spline's details panel causes issue when trying to manipulate the same or different spline point in the view port. It also prevents manipulating the spline points until the selection is cleared or until another actor is selected.
Expected Results:
Either the spline point selected in the viewport or the spline point selected via the details panel is manipulated.
Actual Results:
The selection is reset and the entire spline is manipulated instead. In order to be able to manipulate the spline points afterwards something else must be selected in the world or the selection cleared; then the spline point must be reselected in the view port.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-144685 in the post.
11 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.0 |
Created | Mar 3, 2022 |
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Resolved | Aug 31, 2022 |
Updated | Jan 20, 2024 |