Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trigger the crash.
I didn't observe any change in memory in 4.27.2 with the same setup. I included the logs from UE4(UE4272.log).
Memory usage is unchanged. Any change would be undone when PIE is stopped.
Memory usage goes up, and remains until the editor is closed.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145543 in the post.
|Component||UE - Gameplay - Blueprint|
|Created||Mar 11, 2022|
|Resolved||Sep 2, 2022|
|Updated||Sep 20, 2022|