Potential memory leak when using Blueprint Debugger to inspect a return value multiple times while playing. User also reported this would cause a crash, but I didn't try to max out ram usage to trigger the crash.
I didn't observe any change in memory in 4.27.2 with the same setup. I included the logs from UE4(UE4272.log).
Expected Results:
Memory usage is unchanged. Any change would be undone when PIE is stopped.
Actual Results:
Memory usage goes up, and remains until the editor is closed.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145543 in the post.
| 20 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 5.0 |
| Target Fix | 5.2 |
| Created | Mar 11, 2022 |
|---|---|
| Resolved | Sep 2, 2022 |
| Updated | Sep 20, 2022 |