Generated from CrashReporter
Error Messages:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 1 from an array of size 1
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 31 from an array of size 31
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 30 from an array of size 30
From User Descriptions:
enabled substepping
Set physics framerate substep
Tried my working 4.27 project on UE5 preview 2 and pressed Play
trying to use open xr with oculos quest2 via live link it crashes every time
From User Descriptions:
enabled substepping
Set physics framerate substep
Tried my working 4.27 project on UE5 preview 2 and pressed Play
trying to use open xr with oculos quest2 via live link it crashes every time
Error Messages:
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 1 from an array of size 1
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 31 from an array of size 31
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 691] Array index out of bounds: 30 from an array of size 30
Callstack:
UnrealEditor-Engine!FPhysScene_Chaos::HandleCollisionEvents(Chaos::FCollisionEventData const &) [PhysScene_Chaos.cpp:712] UnrealEditor-Chaos!Chaos::TEventContainer<Chaos::FCollisionEventData>::DispatchConsumerData() [EventManager.h:214] UnrealEditor-Chaos!Chaos::FEventManager::DispatchEvents() [EventManager.cpp:89] UnrealEditor-PhysicsCore!static void <lambda_7c7381227fd929661f48a4d01e72b6f2>::operator() [ChaosScene.cpp:545] UnrealEditor-PhysicsCore!FChaosScene::EndFrame() [ChaosScene.cpp:537] UnrealEditor-Engine!TBaseUObjectMethodDelegateInstance<0,UWorld,void ,FDefaultDelegateUserPolicy>::ExecuteIfSafe() [DelegateInstancesImpl.h:611] UnrealEditor-Engine!TGraphTask<FSimpleDelegateGraphTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > &,ENamedThreads::Type,bool) [TaskGraphInterfaces.h:975] UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:753] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:642] UnrealEditor-Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>,TSizedInlineAllocator<4,32,TSizedDefaultAllocator<32> > > const &,ENamedThreads::Type) [TaskGraph.cpp:2169] UnrealEditor-Engine!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:565] UnrealEditor-Engine!FTickTaskManager::RunTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:1592] UnrealEditor-Engine!UWorld::RunTickGroup(ETickingGroup,bool) [LevelTick.cpp:790] UnrealEditor-Engine!UWorld::Tick(ELevelTick,float) [LevelTick.cpp:1553] UnrealEditor-UnrealEd!7ffe48c30000 + 50d0c5 UnrealEditor-UnrealEd!7ffe48c30000 + e98866 UnrealEditor!7ff7c6520000 + 82f6 UnrealEditor!7ff7c6520000 + 20d9c UnrealEditor!7ff7c6520000 + 20e8a UnrealEditor!7ff7c6520000 + 23c4d UnrealEditor!7ff7c6520000 + 35534 UnrealEditor!7ff7c6520000 + 386d6 KERNEL32!7ffeb9d40000 + 17034 ntdll!7ffebb650000 + 52651
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145743 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 5.0 |
Target Fix | 5.0 |
Created | Mar 14, 2022 |
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Resolved | Mar 16, 2022 |
Updated | Jan 25, 2023 |