Generated from CrashReporter
Error Message:
Assertion failed: ActiveAllocatedElementCount <= QueryHeapCount [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp] [Line: 408] The query heap is too small. Either increase the heap count (larger resource) or decrease MAX_ACTIVE_BATCHES.
From User Descriptions:
while painting landscape
editing landscape
I was creating a landscape, 63x63.
hi, how i can increase the heap count ?
i was trying to paint lanscape on a material with multiple layers
From User Descriptions:
while painting landscape
editing landscape
I was creating a landscape, 63x63.
hi, how i can increase the heap count ?
i was trying to paint lanscape on a material with multiple layers
Error Message:
Assertion failed: ActiveAllocatedElementCount <= QueryHeapCount [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Query.cpp] [Line: 408] The query heap is too small. Either increase the heap count (larger resource) or decrease MAX_ACTIVE_BATCHES.
Callstack:
UnrealEditor-D3D12RHI!FD3D12QueryHeap::EndQueryBatchAndResolveQueryData(FD3D12CommandContext &) [D3D12Query.cpp:408] UnrealEditor-D3D12RHI!FD3D12QueryHeap::AllocQuery(FD3D12CommandContext &) [D3D12Query.cpp:337] UnrealEditor-D3D12RHI!FD3D12QueryHeap::EndQuery(FD3D12CommandContext &,FD3D12RenderQuery *) [D3D12Query.cpp:491] UnrealEditor-D3D12RHI!FD3D12CommandContext::RHIEndRenderQuery(FRHIRenderQuery *) [D3D12Commands.cpp:1492] UnrealEditor-RenderCore!FRHICommand<FRHICommandEndRenderQuery,FRHICommandEndRenderQueryString1857>::ExecuteAndDestruct(FRHICommandListBase &,FRHICommandListDebugContext &) [RHICommandList.h:768] UnrealEditor-RHI!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase &) [RHICommandList.cpp:498] UnrealEditor-RHI!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type,TRefCountPtr<FGraphEvent> const &) [RHICommandList.cpp:560] UnrealEditor-RHI!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > &,ENamedThreads::Type,bool) [TaskGraphInterfaces.h:975] UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:753] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:642] UnrealEditor-Core!FTaskGraphCompatibilityImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) [TaskGraph.cpp:2115] UnrealEditor-RenderCore!FRHIThread::Run() [RenderingThread.cpp:325] UnrealEditor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:146] UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:76] KERNEL32!7ff9991e0000 + 17034 ntdll!7ff99a3f0000 + 52651
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145749 in the post.
5 |
Component | UE - Rendering Architecture - RHI |
---|---|
Affects Versions | 5.0 |
Target Fix | 5.0.2 |
Created | Mar 14, 2022 |
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Resolved | Apr 28, 2022 |
Updated | Jun 7, 2023 |