Description

Regenerated DefaultEngine.ini should regenerate with D3D12 RHI not D3D11 RHI which would match the original generation of the file.

4.27 is  generated with D3D11 and regenerated with D3D12. 

Steps to Reproduce
  1. Create a new Blank Project 
  2. Run the console command r.RHI.Name cvar
  3. Check the output log to confirm it reported "Running on the D3D12 RHI"
  4. Close the editor
  5. Navigate to the project's directory ../Unreal Projects/<ProjectName>/Config
  6. Delete the DefaultEngine.ini
  7. Reopen the project
  8. Run the console command r.RHI.Name cvar
  9. Check the output log

Expected Results:
"Running on the D3D12 RHI" should be reported in the output log

Actual Results:
"Running on the D3D11 RHI" is reported.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-145768 in the post.

0
Login to Vote

Non-Issue
ComponentUE - Editor
Affects Versions5.0
CreatedMar 14, 2022
ResolvedMar 14, 2022
UpdatedMar 17, 2022
View Jira Issue