Description

Editable Text doesn't reflect changes after having its style changed at run time. The style is changed within the Editable Text correctly, but those changes aren't reflected.

Steps to Reproduce
  1. Create Blank project with starter content
  2. Create a Widget Blueprint
  3. Add a Canvas to the Widget
  4. Add an Editable Text to the Canvas
  5. Set the Text to some value for visibility when it is added to the viewport
  6. In the graph Ctrl+drag in a reference to the Editable Text
  7. Drag off of the Editable Text reference to get a 'Set Style' node then connect it to 'Event Construct'
  8. Promote the Style input pin to a Variable
  9. Compile the blueprint
  10. In the Style Variable set the Front Family, Font Material, and change the Font Size to 20
  11. Compile and Save the Widget Blueprint
  12. In the Level Blueprint Create on 'Event Begin Play' create our widget then add it to viewport as well as set 'Show Mouse Cursor' to true
  13. Compile and Save the Level Blueprint
  14. Play in Editor

Expected Results:
The Style of the text has changed to match the new style, or any next text that is enter reflects the style change.

Actual Results:
The Style does not change.

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Fixed
ComponentUE - Editor - UI Systems - UMG
Affects Versions5.0
Target Fix5.2
Fix Commit22911457
Main Commit22911457
CreatedMar 30, 2022
ResolvedNov 17, 2022
UpdatedNov 27, 2022
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