Assertion thrown while deleting a Curve from a Control Rig asset.
Expected Results:
The curve is deleted.
Actual Results:
An assertion is thrown:
Assertion failed: InSourceMemory [File:D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRigEditor\Private\Editor\DetailsViewWrapperObject.cpp] [Line: 231]
[2022.04.01-18.28.26:531][664]LogWindows: Error: === Critical error: === [2022.04.01-18.28.26:531][664]LogWindows: Error: [2022.04.01-18.28.26:531][664]LogWindows: Error: Assertion failed: InSourceMemory [File:D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRigEditor\Private\Editor\DetailsViewWrapperObject.cpp] [Line: 231] [2022.04.01-18.28.26:531][664]LogWindows: Error: [2022.04.01-18.28.26:531][664]LogWindows: Error: [2022.04.01-18.28.26:531][664]LogWindows: Error: [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc0f40f508 UnrealEditor-ControlRigEditor.dll!UDetailsViewWrapperObject::SetContent() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRigEditor\Private\Editor\DetailsViewWrapperObject.cpp:193] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc0f20ccec UnrealEditor-ControlRigEditor.dll!FControlRigEditor::HandleControlRigExecutedEvent() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRigEditor\Private\Editor\ControlRigEditor.cpp:2801] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc0f1df4d6 UnrealEditor-ControlRigEditor.dll!TBaseSPMethodDelegateInstance<0,FControlRigEditor,1,void __cdecl(UControlRig *,enum EControlRigState,FName const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:307] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc164e4227 UnrealEditor-ControlRig.dll!TMulticastDelegate<void __cdecl(UControlRig *,enum EControlRigState,FName const &),FDefaultDelegateUserPolicy>::Broadcast() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:967] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc1650acce UnrealEditor-ControlRig.dll!UControlRig::Execute() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Private\ControlRig.cpp:900] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc16509dc4 UnrealEditor-ControlRig.dll!UControlRig::Execute() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Private\ControlRig.cpp:623] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc16508d72 UnrealEditor-ControlRig.dll!UControlRig::Evaluate_AnyThread() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRig\Private\ControlRig.cpp:245] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc0f2811a5 UnrealEditor-ControlRigEditor.dll!FControlRigEditor::Tick() [D:\build\++UE5\Sync\Engine\Plugins\Animation\ControlRig\Source\ControlRigEditor\Private\Editor\ControlRigEditor.cpp:3042] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc2ed99539 UnrealEditor-UnrealEd.dll!FTickableEditorObject::TickObjects() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Public\TickableEditorObject.h:45] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc2f26c074 UnrealEditor-UnrealEd.dll!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1536] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffc2fbf8866 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:474] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ff6427882f6 UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5215] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ff6427a0d9c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:183] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ff6427a0e8a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ff6427a3c4d UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ff6427b5534 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ff6427b86d6 UnrealEditor.exe!__scrt_common_main_seh() [d:\a01\_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffcb5217bd4 KERNEL32.DLL!UnknownFunction [] [2022.04.01-18.28.26:531][664]LogWindows: Error: [Callstack] 0x00007ffcb5e4ced1 ntdll.dll!UnknownFunction [] [2022.04.01-18.28.26:531][664]LogWindows: Error: [2022.04.01-18.28.26:541][664]LogExit: Executing StaticShutdownAfterError
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-147941 in the post.
3 |
Component | UE - Anim - Rigging - Control Rig |
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Affects Versions | 5.0 |
Target Fix | 5.0.2 |
Created | Apr 1, 2022 |
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Resolved | Apr 19, 2022 |
Updated | Jan 25, 2023 |