Steps to Reproduce
  1. Create a new master sequence in the level editor through the level sequence menu in the toolbar using the default settings
  2. Open the level blueprint and add a Get Sequence Binding node
  3. Set the sequence to the master sequence
  4. Set the binding to one of the cameras

RESULT

The binding is still "Unresolved Binding"

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions5.0
Target Fix5.0.2
Fix Commit19807476
Main Commit19812100
Release Commit19807476
CreatedApr 5, 2022
ResolvedApr 19, 2022
UpdatedJan 25, 2023